Look dev and cleaned up pitch illustrations done for Vacuum Tuba, while at SuperGenius. This was a fun project because the client tasked us with designing a map overview showing several arenas being played, as well as choosing a hero arena from the set to focus on for a detailed polish pass. I focused on designing the arenas shape language, how transparency and light would play a part in the construction of barriers and enclosure walls, and what sample gameplay might look like in each unique arena - all before getting to the final arena battle.